2. One Page Generators

Content-neutral generators to aid your GM-less adventures in any setting.

Generic Generator

Use this to generate towns, spaceships, factions, magic items, taverns, monsters, or anything else you can think of.

What is does: 1. One Page Solo Engine > Action Focus (Take (Technical (mental, operation)))
How it looks: Detail Focus (Complex (Physical (appearance, existence)))
How significant: Oracle (How) (Extraordinary)

Plot Hook Generator

Use this to generate plot hooks, quests, or missions for the PCs to follow.

Objective

dice: 1d6 Obejective
1 Eliminate a threat
2 Learn the truth
3 Recover something valuable
4 Restore something broken
5 Restore something broken
6 Save an ally in peril

Adversaries

dice: 1d6 Adversary
1 A powerful organization
2 Outlaws
3 Guardians
4 Local inhabitants
5 Enemy horde or force
6 A new or recurring villain

Rewards

dice: 1d6 Rewards
1 Money or valuables
2 Money or valuables
3 Knowledge and secrets
4 Support of an ally
5 Advance a plot arc
6 A unique item of power

NPC Generator

Use this to generate NPCs that may be encountered while playing.

Identity

dice: 1d13 Identity
1 Outlaw
2 Drifter
3 Tradesman
4 Commoner
5 Soldier
6 Merchant
7 Specialist
8 Entertainer
9 Adherent
10 Leader
11 Mystic
12 Adventurer
13 Lord

Goal

dice: 1d13 Goal
1 Obtain
2 Learn
3 Harm
4 Restore
5 Find
6 Travel
7 Protect
8 Enrich Self
9 Avenge
10 Fulfil Duty
11 Escape
12 Create
13 Serve

Notable Feature

dice: 1d6 Feature
1 Unremarkable (Unexpected (Technical (mental, operation)))
2 Notable nature (Old (Physical (appearance, existence)))
3 Obvious physical trait (Simple (Technical (mental, operation)))
4 Quirk or mannerism (Mundane (Social (personal, connection)))
5 Unusual equipment (Dignified (Technical (mental, operation)))
6 Unexpected age or origin (Unsavory (Social (personal, connection)))

Draw a Detail Focus for the description of the notable feature.

Current Situation

Attitude to PCs: Oracle (How) (Less than expected)
Conversation: Topic Focus (Enemies (Technical (mental, operation)))

Dungeon Crawler

Use this when exploring a dangerous location like a typical dungeon.

Dungeon Theme

How it looks: Detail Focus (Old (Physical (appearance, existence)))
How it is used: Action Focus (Create (Technical (mental, operation)))

The first area always has 3 exists. As you explore, roll once on each table below to create the new area.

Location

dice: 1d6 Location
1 Typical area
2 Transitional area
3 Living area or meeting place
4 Working or utility area
5 Area with a special feature
6 Location for a specialised purpose

Encounter

dice: 1d6 Encounter
1-2 None
3-4 Hostile enemies
5 An obstacle blocks the way
6 Unique NPC or adversary

Object

dice: 1d6 Object
1-2 Nothing, or mundane objects
3 An interesting item or clue
4 A useful tool, key, or device
5 Something valuable
6 Rare or special item

Total exits

dice: 1d6 Exits
1-2 Dead end
3-4 1 additional exit
5-6 2 additional exits

Hex Crawler

Use this to generate maps of larger areas. Whenever the characters enter a hex, generate the Terrain and Contents of all surrounding hexes, then roll an Event for the current hex.

Region

Each hex is part of a region. Define the three terrain types for the starting region (common, uncommon, and rare). New regions might be discovered later.

Terrain

dice: 1d6 Terrain
1-2 Same as current hex
3-4 Common terrain
5 Uncommon terrain
6 Rare terrain

Contents

dice: 1d6 Contents
1-5 Nothing notable
6 Roll a Features Strange natural feature

Features

dice: 1d6 Feature
1 Notable structure
2 Dangerous hazard
3 A settlement
4 Strange natural feature
5 New region (set new terrain types )
6 Dungeon Crawler entrance

Event

dice: 1d6 Event
1-4 None
5-6 Random Event then Set the Scene