1. One Page Solo Engine

Set the Scene

Describe where your character is and what they are trying to accomplish, then roll or choose a Scene Complication.

Scene Complication

dice: 1d6 Complication
1 Hostile forces oppose you
2 An obstacle blocks your way
3 Wouldn't it suck if...
4 An NPC acts suddenly
5 All is not as it seems (Unexpected NPCs are present)
6 Things actually go as planned (Add a Scene Complication (An obstacle blocks your way)

Roll 1d6 on a 5+, it is an Altered Scene.

Altered Scene

dice: 1d6 Alteration
1 A major detail of the scene is enhanced or somehow worse
2 The environment is different
3 Unexpected NPCs are present
4 Add a Scene Complication (Things actually go as planned (Add a Scene Complication (An obstacle blocks your way))
5 Add a Pacing Move (An NPC Takes Action)
6 Add a Random Event

The environment is different

Oracle (Yes / No)

When you need to ask a simple question, choose the likelihood.

Likely

dice: 1d3 Answer
1 No
2-3 Yes

No

Even

dice: 1d2 Answer
1 No
2 Yes

Unlikely

dice: 1d3 Answer
1-2 No
3 Yes

Mod

dice: 1d6 Mod
1 but...
2-5 -
6 and...

Oracle (How)

When you need to know how big, good, strong, numerous, etc. something is.

dice: 1d6 Answer
1 Surprisingly lacking
2 Less than expected
3-4 About average
5 More than expected
6 Extraordinary

GM Moves

When you need to advance the action, roll on the tables below and describe the results as the GM normally would.

Use a Pacing Move when there is a lull in the action, or you think "what now?". Use a Failure Move to move things forward when the PCs fail a check.

Pacing Moves

dice: 1d6 Move
1 Foreshadow Trouble
2 Reveal a New Detail
3 An NPC Takes Action
4 Advance a Threat
5 Advance a Plot
6 Add a Random Event to the scene

Failure Moves

dice: 1d6 Move
1 Cause Harm
2 Put Someone in a Spot
3 Offer a Choice
4 Advance a Threat
5 Reveal an Unwelcome Truth
6 Foreshadow Trouble

Random Event

When you need to create a random event, draw the following.

What happens: Action Focus (Create (Technical (mental, operation)))
Involving: Topic Focus (Equipment (Technical (mental, operation)))

Complex Questions

When you need to ask an open-ended question, try to find the most appropriate Oracle (Focus) to use. If the question is not sufficiently answered, add results from a second Oracle (Focus).

Oracle (Focus)

When you have a broad question or need to know details about something, draw on one of the tables below. Remember to apply the Suit Domain when interpreting the result.

Action Focus

What does it do?

dice: 1d13 Action
1 Seek (Mystical (meaning, capability))
2 Oppose (Physical (appearance, existence))
3 Communicate (Physical (appearance, existence))
4 Move (Mystical (meaning, capability))
5 Harm (Social (personal, connection))
6 Create (Physical (appearance, existence))
7 Reveal (Technical (mental, operation))
8 Command (Mystical (meaning, capability))
9 Take (Mystical (meaning, capability))
10 Protect (Technical (mental, operation))
11 Assist (Physical (appearance, existence))
12 Transform (Social (personal, connection))
13 Deceive (Social (personal, connection))

Detail Focus

What kind of thing is it?

dice: 1d13 Detail
1 Small (Physical (appearance, existence))
2 Large (Technical (mental, operation))
3 Old (Physical (appearance, existence))
4 New (Social (personal, connection))
5 Mundane (Mystical (meaning, capability))
6 Simple (Physical (appearance, existence))
7 Complex (Social (personal, connection))
8 Unsavory (Mystical (meaning, capability))
9 Specialised (Physical (appearance, existence))
10 Unexpected (Technical (mental, operation))
11 Exotic (Mystical (meaning, capability))
12 Dignified (Social (personal, connection))
13 Unique (Physical (appearance, existence))

Topic Focus

What is this about?

dice: 1d13 Detail
1 Current Need (Social (personal, connection))
2 Allies (Mystical (meaning, capability))
3 Community (Social (personal, connection))
4 History (Social (personal, connection))
5 Future Plans (Mystical (meaning, capability))
6 Enemies (Technical (mental, operation))
7 Knowledge (Physical (appearance, existence))
8 Rumours (Technical (mental, operation))
9 A Plot Arc (Social (personal, connection))
10 Revent Events (Mystical (meaning, capability))
11 Equipment (Mystical (meaning, capability))
12 A Faction (Social (personal, connection))
13 The PCs (Physical (appearance, existence))