Describe where your character is and what they are trying to accomplish, then roll or choose a Scene Complication.
| dice: 1d6 | Complication |
|---|---|
| 1 | Hostile forces oppose you |
| 2 | An obstacle blocks your way |
| 3 | Wouldn't it suck if... |
| 4 | An NPC acts suddenly |
| 5 | All is not as it seems () |
| 6 | Things actually go as planned ( |
Roll 1d6 on a 5+, it is an Altered Scene.
| dice: 1d6 | Alteration |
|---|---|
| 1 | A major detail of the scene is enhanced or somehow worse |
| 2 | The environment is different |
| 3 | Unexpected NPCs are present |
| 4 | Add a Scene Complication () |
| 5 | Add a Pacing Move () |
| 6 | Add a Random Event |
When you need to ask a simple question, choose the likelihood.
| dice: 1d3 | Answer |
|---|---|
| 1 | No |
| 2-3 | Yes |
| dice: 1d2 | Answer |
|---|---|
| 1 | No |
| 2 | Yes |
| dice: 1d3 | Answer |
|---|---|
| 1-2 | No |
| 3 | Yes |
| dice: 1d6 | Mod |
|---|---|
| 1 | but... |
| 2-5 | - |
| 6 | and... |
When you need to know how big, good, strong, numerous, etc. something is.
| dice: 1d6 | Answer |
|---|---|
| 1 | Surprisingly lacking |
| 2 | Less than expected |
| 3-4 | About average |
| 5 | More than expected |
| 6 | Extraordinary |
When you need to advance the action, roll on the tables below and describe the results as the GM normally would.
Use a Pacing Move when there is a lull in the action, or you think "what now?". Use a Failure Move to move things forward when the PCs fail a check.
| dice: 1d6 | Move |
|---|---|
| 1 | Foreshadow Trouble |
| 2 | Reveal a New Detail |
| 3 | An NPC Takes Action |
| 4 | Advance a Threat |
| 5 | Advance a Plot |
| 6 | Add a Random Event to the scene |
| dice: 1d6 | Move |
|---|---|
| 1 | Cause Harm |
| 2 | Put Someone in a Spot |
| 3 | Offer a Choice |
| 4 | Advance a Threat |
| 5 | Reveal an Unwelcome Truth |
| 6 | Foreshadow Trouble |
When you need to create a random event, draw the following.
What happens: Action Focus ()
Involving: Topic Focus ()
When you need to ask an open-ended question, try to find the most appropriate Oracle (Focus) to use. If the question is not sufficiently answered, add results from a second Oracle (Focus).
When you have a broad question or need to know details about something, draw on one of the tables below. Remember to apply the Suit Domain when interpreting the result.
What does it do?
| dice: 1d13 | Action |
|---|---|
| 1 | Seek () |
| 2 | Oppose () |
| 3 | Communicate () |
| 4 | Move () |
| 5 | Harm () |
| 6 | Create () |
| 7 | Reveal () |
| 8 | Command () |
| 9 | Take () |
| 10 | Protect () |
| 11 | Assist () |
| 12 | Transform () |
| 13 | Deceive () |
What kind of thing is it?
| dice: 1d13 | Detail |
|---|---|
| 1 | Small () |
| 2 | Large () |
| 3 | Old () |
| 4 | New () |
| 5 | Mundane () |
| 6 | Simple () |
| 7 | Complex () |
| 8 | Unsavory () |
| 9 | Specialised () |
| 10 | Unexpected () |
| 11 | Exotic () |
| 12 | Dignified () |
| 13 | Unique () |
What is this about?
| dice: 1d13 | Detail |
|---|---|
| 1 | Current Need () |
| 2 | Allies () |
| 3 | Community () |
| 4 | History () |
| 5 | Future Plans () |
| 6 | Enemies () |
| 7 | Knowledge () |
| 8 | Rumours () |
| 9 | A Plot Arc () |
| 10 | Revent Events () |
| 11 | Equipment () |
| 12 | A Faction () |
| 13 | The PCs () |