NPCs

Allies and Enemies

11(1d66%) Character
11 Naval Officer
12 Imperial Diplomat
13 Crooked Trader
14 Medical Doctor
15 Eccentric Scientist
16 Mercenary
21 Famous Performer
22 Alien Thief
23 Free Trader
24 Explorer
25 Marine Captain
26 Corporate Executive
31 Researcher
32 Cultural Attaché
33 Religious Leader
34 Conspirator
35 Rich Noble
36 Artificial Intelligence
41 Bored Noble
42 Planetary Governor
43 Inveterate Gambler
44 Crusading Journalist
45 Doomsday Cultist
46 Corporate Agent
51 Criminal Syndicate
52 Military Governor
53 Army Quartermaster
54 Private Investigator
55 Starport Administrator
56 Retired Admiral
61 Alien Ambassador
62 Smuggler
63 Weapons Inspector
64 Elder Statesman
65 Planetary Warlord
66 Imperial Agent

Experience

#TODO See page 87 of core rulebook to fill this out

Character Quirks

55(1d66%) Quirk
11 Loyal
12 Distracted by other worries
13 In debt to criminals
14 Makes very bad jokes
15 Will betray characters
16 Aggressive
21 Has secret allies
22 Secret anagathic user
23 Looking for something
24 Helpful
25 Forgetful
26 Wants to hire the Travellers
31 Has useful contacts
32 Artistic
33 Easily confused
34 Unusually ugly
35 Worried about current situation
36 Shows pictures of their childre
41 Rumour-monger
42 Unusually provincial
43 Drunkard of drug addict
44 Government informant
45 Mistakes a Traveller for someone else
46 Possesses unusually advanced technology
51 Unusually handsome or beautiful
52 Spying on the Travellers
53 Possesses TAS membership
54 Is secretly hostile towards the Travellers
55 Wants to borrow money
56 Is convinced the Travellers are dangerous
61 Involved in political intrigue
62 Has a dangerous secret
63 Wants to get off the planet as soon as possible
64 Attracted to a Traveller
65 From offworld
66 Possesses telepathy or other unusual quality